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	<title>Bowline Gadget Blog</title>
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	<link>http://www.bowline.co.za/gadgetblog</link>
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		<title>PS Vita gets (another) firmware update</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/04/16/ps-vita-gets-another-firmware-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ps-vita-gets-another-firmware-update</link>
		<comments>http://www.bowline.co.za/gadgetblog/2012/04/16/ps-vita-gets-another-firmware-update/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 07:32:45 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.bowline.co.za/gadgetblog/?p=417</guid>
		<description><![CDATA[The latest news on the PS Vita is that another update is available, just a week after the last one became available. Here&#8217;s more on the story from Engadget: It&#8217;s been barely a week since the last one, but Sony&#8217;s &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/04/16/ps-vita-gets-another-firmware-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/vitaupdate.jpg"><img class="alignleft size-medium wp-image-418" title="vitaupdate" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/vitaupdate-300x196.jpg" alt="ps vita update" width="300" height="196" /></a>The latest news on the PS Vita is that another update is available, just a week after the last one became available. Here&#8217;s more on the story from <a href="http://www.engadget.com/2012/04/12/ps-vita-firmware-update/">Engadget</a>:</p>
<p style="text-align: justify;">It&#8217;s been barely a week since the <a href="http://www.engadget.com/2012/04/04/playstation-vita-1-66-firmware-update/">last one</a>, but Sony&#8217;s now begun rolling out firmware version 1.67. It&#8217;s another meaty download, weighing in at just under 100MB, although there&#8217;s no detail on what it changes &#8212; we&#8217;re still exploring the update. Following the refresh, you can also pick up the PS Vita&#8217;s latest free game, <em>Montezuma Blitz</em>, a <em>Bejewelled</em>-style puzzle game. However, it&#8217;s not the <a href="http://www.engadget.com/2012/03/07/sony-and-scion-make-motorstorm-rc-free-for-ps-vita/">first game</a> to be offered up free on the Vita and some pesky in-game purchases taint that freebie status a little. Both the update and game are available to download on your Vita now.</p>
<p style="text-align: justify;">VIA: <a href="http://www.engadget.com/2012/04/12/ps-vita-firmware-update/">Engadget</a></p>
<p style="text-align: justify;">SOURCE: <a href="http://blog.us.playstation.com/2012/04/11/free-to-play-treasures-of-montezuma-blitz-now-available-on-ps-vita/">The Playstation Blog</a></p>
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		<title>Nintendo, Sony and Microsoft: three different takes on portable gaming at GDC 2012</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/04/11/nintendo-sony-and-microsoft-three-different-takes-on-portable-gaming-at-gdc-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nintendo-sony-and-microsoft-three-different-takes-on-portable-gaming-at-gdc-2012</link>
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		<pubDate>Wed, 11 Apr 2012 07:20:13 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Vita]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.bowline.co.za/gadgetblog/?p=413</guid>
		<description><![CDATA[Portable gaming seems to have become the battleground for the world&#8217;s three largest competitors in the industry as we see Nintendo, Sony, and Microsoft all contending for best portable gaming devices. Engadget tells the whole story below: Tim Cook says &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/04/11/nintendo-sony-and-microsoft-three-different-takes-on-portable-gaming-at-gdc-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Portable gaming seems to have become the battleground for the world&#8217;s three largest competitors in the industry as we see Nintendo, Sony, and Microsoft all contending for best portable gaming devices. <a href="http://www.engadget.com/2012/03/12/Nintendo-Sony-Microsoft-talk-portable-gaming-at-GDC-2012/">Engadget</a> tells the whole story below:</p>
<p>Tim Cook says the darnedest things. Why, just <a href="http://www.engadget.com/2012/03/07/apple-ipad-3-liveblog/">last week</a> Apple&#8217;s head honcho suggested that iPad users are ditching their home consoles in favor of Cupertino&#8217;s favorite slate. Bold words, ones that can&#8217;t be sitting well with the gaming industry&#8217;s big three. Steady thy rifle, hardcore gamer, Cook has a point: the console wars <a href="http://www.engadget.com/2011/06/15/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industr/">have shifted irreversibly</a>. Gone are the days of bickering over somewhat similar 16-bit consoles and their supposed lack of &#8220;blast-processing&#8221;; today&#8217;s gaming armies wage war with wildly different artillery. In the pursuit of your mobile gaming dollar, Nintendo toed a traditional line with a new twist. Sony, on the other hand, seems to have bundled every input method it could get its mitts on into its next-generation portable. Microsoft, however, puts the &#8220;mobile&#8221; in mobile gaming, echoing Apple&#8217;s own approach with an Xbox Live platform that eschews dedicated hardware to float across Windows Phone devices as a &#8220;feature.&#8221;</p>
<p>Take a step back, and suddenly it seems like the major players of consumer gaming aren&#8217;t even driving on the same track. This war isn&#8217;t about the &#8220;most powerful&#8221; console anymore; it&#8217;s about creating the right experience for today&#8217;s gamer. We ducked under the unspoken truce of last week&#8217;s Game Developer Conference to get a bead on Nintendo, Microsoft and Sony&#8217;s portable gaming strategies. Read on to see what they&#8217;re doing to differentiate themselves from the competition.</p>
<h2><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/gdcfeatwrapup.jpg"><img class="alignleft size-medium wp-image-414" title="gdcfeatwrapup" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/gdcfeatwrapup-300x158.jpg" alt="GDC 2012 Gaming consoles" width="300" height="158" /></a>Nintendo</h2>
<p>Nintendo. The old guard of console gaming: it set trends, crushed <a href="http://www.engadget.com/2007/04/02/sega-set-to-cut-remaining-dreamcast-and-saturn-support/">enemies</a> and even created the <a href="http://www.engadget.com/2009/04/23/nintendos-game-boy-turns-20/">portable gaming market</a>. No surprise, then, that one of the console gaming industry&#8217;s most storied founders feels pressure to keep moving. &#8220;We want to not necessarily follow the trends,&#8221; David Young, Nintendo&#8217;s Assistant Manager of Public Relations, told us at GDC, &#8220;but we want to do something different, surprising. Something unique that will really pull people into the game.&#8221; Young was talking about the <a href="http://www.engadget.com/2011/03/21/nintendo-3ds-review/">Nintendo 3DS</a> and the outfit&#8217;s approach to keeping on top of the changing mobile market. &#8220;We like to offer unique experiences, something that doesn&#8217;t follow a traditional path. It&#8217;s all about trying to surprise the user.&#8221; The idea is that something new, fresh and different will stir an interest in gaming in a new user-base. Young cited the DS&#8217; touch-screen and the Wii&#8217;s waggle-riffic remote as experiences that pulled in a new crowd.</p>
<p>Nintendo says that the 3DS is one of the few portable 3D experiences available to consumers, excepting <a href="http://www.engadget.com/2011/06/15/htc-evo-3d-review/">select</a> <a href="http://www.engadget.com/2012/02/21/lg-optimus-3d-cube/">smartphones</a>, and that its portability is key. &#8220;It has a lot of little surprises that are designed to get people to carry it with them all the time&#8221; Young explained, &#8220;not like a phone, which you carry because it&#8217;s a <em>phone</em> &#8212; but because of things like the StreetPass function.&#8221; The mention of a phone struck us, folks carry phones around for more then voice communication these days &#8212; does Nintendo feel threatened by the smartphone&#8217;s entry into the mobile gaming arena? If so, Young wasn&#8217;t shaking in <em>his</em> boots, he wrote off the growing mobile market as an issue of quality over quantity. &#8220;Rather than having 1,000 games of varying quality, we&#8217;d rather see, maybe, 100 games of a higher quality.&#8221; Young argued that the market that iPad users are seemingly choosing over their dedicated hardware may be self defeating. &#8220;You&#8217;ve got to wonder what you&#8217;re doing to your market if you&#8217;re getting your user base used to getting games for 99c or, for free. If your market has been <em>trained</em> for that, what growth are you going to get from your bigger, better titles?&#8221;</p>
<p>For all its <a href="http://www.engadget.com/2011/06/07/the-wiiu-controller-revealed/">tablet-esque controllers</a>, resistive <a href="http://www.engadget.com/tag/NintendoDS,%20DSlite">touchscreen devices</a> and stereoscopic handhelds, Nintendo seems to be toeing its own traditional line. They ask what they can offer the consumer that&#8217;s new, shocking and innovative. It isn&#8217;t surprising: in fact, it <em>feels</em> like Nintendo. Maybe that&#8217;s good &#8212; but not all of its <a href="http://www.engadget.com/2011/03/21/nintendo-virtual-boy-review/">innovations</a> have been a success, and <em>some</em> have even <a href="http://www.engadget.com/2007/12/29/snes-cd-development-controller-on-ebay-for-a-mint/">led to the birth</a> of new rivals.</p>
<h2>Sony</h2>
<p>Rivals like PlayStation, which was partially born out of a failed partnership between Sony and Nintendo to create a CD-ROM accessory for Super Nintendo. Sony Computer Entertainment was formed after the SNES-CD project fell through and, well, the rest is not only history, but a <a href="http://www.engadget.com/2009/03/31/sony-playstation-2-just-99-99-starting-tomorrow/">series</a> of pretty <a href="http://www.engadget.com/2009/08/27/playstation-3-slim-review/">killer consoles</a> as well. The outfit&#8217;s first foray into the mobile market got caught up in a <a href="http://www.engadget.com/2005/08/31/video-engadget-starring-cat-schwartz-ds-vs-psp/">bitter rivalry</a> with Nintendo&#8217;s dual-screen wunderkind, but <a href="http://www.engadget.com/2011/06/06/sony-sells-70-million-psp-units-worldwide-still-firmly-in-ds-r/">never managed</a> to surpass it. The Vita, however, is a different beast with a tweaked approach to the mobile market. &#8220;The PlayStation Vita is sort of a weird hybrid,&#8221; Will Powers SCEA associate PR generalist and former winner of PlayStation&#8217;s <a href="http://www.joystiq.com/2010/04/12/interview-will-cyrus-powers-winner-of-the-tester/"><em>The Tester</em></a> reality show, told us, &#8220;it&#8217;s interesting because when it was in prototype, the hardware engineers went around to studios and developers &#8212; they went in-house with developers and asked them what <em>they</em> wanted to see.&#8221; From the very beginning, Powers said, the Vita&#8217;s design was approached from a different angle than most consoles. &#8220;This is the first time they went out to developers and asked, &#8216;What do you want?&#8217; It&#8217;s really a product of what our developers want to see, not to mention the feedback we got for the PSP and the PSP Go, from both developers <em>and</em> the community and consumers.&#8221;</p>
<p>As Sony tells it, it takes a consumer facing approach when it comes to product development &#8212; every major decision is reportedly based on a simple question &#8220;Is this for the gamers?&#8221; Powers said asking this question is what led to the prevalence of <a href="http://www.engadget.com/2006/03/23/playstation-3-to-ship-region-free/2">region-free </a><a href="http://www.engadget.com/2011/06/09/sony-answers-more-playstation-vita-questions-no-to-video-output/">compatibility</a> in PlayStation products. The same philosophy carried over to the Vita&#8217;s &#8220;all-in&#8221; design, which seems to give the handheld every possible functionality a gamer might conceivably want. &#8220;We wanted to drastically reduce the barrier of entry &#8212; when we have functionalities like the touchscreen, but also have the buttons and dual-analogs, we&#8217;re trying to appease all the markets that would be interested in the system.&#8221; Powers said that while the Vita is very much a core system, Sony wanted it to be inclusive of mobile games as well. Sony hopes developers will recognize this and bring their smartphone / tablet titles to the Vita. &#8220;We really built this device to be used in any situation. Sure, you might own a tablet, but have you ever tried to use it in bed? It gets kind of heavy, and you almost hit yourself in the face with it.&#8221; The Vita is designed to get around that, to be able to play any kind of game comfortably. Sony wants its doors open to all possibilities, for all consumers. &#8220;We&#8217;re a champion and advocate of our products,&#8221; Powers summarized, &#8220;this is something that we believe in.&#8221;</p>
<h2>Microsoft</h2>
<p>Despite their differences, Sony and Nintendo&#8217;s portable offerings are two sides of the same coin. Microsoft, on the other hand, is trading in a different currency &#8212; aligning more with Tim Cook&#8217;s vision of gaming than <a href="http://www.engadget.com/2011/12/11/caption-contest-blue-shells-cant-slow-miyamoto-down/">Shigeru Miyamoto&#8217;s</a>. Microsoft has explicitly stated that Windows Phone is its mobile platform for games. An Xbox portable simply isn&#8217;t on the way; your phone is it. The lack of a dedicated device and the physical controls that come with isn&#8217;t necessarily a bad thing, but it illustrates a clear difference between Microsoft and its competitors: Redmond simply isn&#8217;t trying to create a &#8220;core gaming&#8221; experience. That&#8217;s not to say there aren&#8217;t a few games Microsoft would happily ascribe the moniker to, of course &#8212; games like <em>The Harvest</em>, <em>Rocket Riot</em> and <em>Sonic the Hedgehog 4: Episode I</em>, for instance &#8212; but at its heart, Xbox Live for Windows Phone is less a &#8220;mobile platform&#8221; and more of an avenue to an Xbox experience.</p>
<p>&#8220;Today, Xbox Live is available on Xbox 360, Windows Phone, and Windows 8, offering a range of games with something for everyone across these devices. &#8221; A Microsoft representative told us, &#8220;Our goal is to create one seamless Xbox Live service across various platforms, providing on-the-go access to your favorite games and Xbox LIVE experiences.&#8221; For Microsoft, this is the crux of their mobile offering, &#8220;one seamless Xbox Live service,&#8221; and that&#8217;s definitely what you get. The Windows Phone&#8217;s <a href="http://www.engadget.com/2011/06/23/microsoft-details-the-new-games-hub-for-windows-phone-mango/">Xbox Live hub</a> taps into your profile, friends list, messages, avatar and gamerscore &#8212; elegantly stitched together to mesh with the console experience. Because Microsoft is more concerned with maintaining a uniform Xbox Live experience than it is with dominating the mainstream portable gaming market, however, it&#8217;s the odd man out &#8212; Microsoft isn&#8217;t competing with Sony and Nintendo&#8217;s mobile offerings, it&#8217;s competing with <a href="http://www.engadget.com/tag/Android/">Android</a> and <a href="http://www.engadget.com/tag/iOS/">iOS</a>. What&#8217;s more, is that it&#8217;s <em>banking</em> on the Xbox name and its seamless service to draw users in. The Windows Phone versions of <em>Angry Birds</em> and <em>Doodle Jump</em> may pack a handful of gamerscore bolstering achievements, but that Xbox Live integration comes at premium over the iOS and Android versions. Microsoft isn&#8217;t flinching, however. &#8220;We believe the quality and consistency of what we offer with Xbox Live speaks for itself, and provides an opportunity to bring together everyone from core Xbox 360 users to first-time gamers on Windows Phone.&#8221;</p>
<p>As we said, the console wars are very different now, particularly on the mobile front. Between Nintendo&#8217;s niche innovations, Sony&#8217;s all-in portable powerhouse and Microsoft&#8217;s service-centric mobile apps, we wonder if these gaming giants are even fighting on the same battlefield. Maybe they aren&#8217;t. On the console front, choosing between a <a href="http://www.engadget.com/2009/08/27/playstation-3-slim-review/">PS3</a> or <a href="http://www.engadget.com/2010/07/02/new-xbox-360-slim-250gb-review/">Xbox 360</a> might be a definitive choice &#8212; they offer similar experiences and game libraries. That isn&#8217;t happening here. On the mobile front, gamers are choosing between a well-integrated phone, a handheld 3D experience and a dual-analog dream, each unique enough to stand on its own <em>without</em> making its competition redundant. Sure, the trifecta is competing in <em>spirit</em>, but in reality their products are almost complimentary &#8212; balanced parts of a dedicated gamer&#8217;s collection. The portable gaming market is more diverse than ever, and we couldn&#8217;t be happier. Can we stop <a href="http://www.engadget.com/tag/console%20wars">fighting</a> now?</p>
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		<title>Bowline &amp; KeNako SA World Juniors 2012 Golf Tournament sponsorship</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/04/02/bowline-kenako-sa-world-juniors-2012-golf-tournament-sponsorship/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bowline-kenako-sa-world-juniors-2012-golf-tournament-sponsorship</link>
		<comments>http://www.bowline.co.za/gadgetblog/2012/04/02/bowline-kenako-sa-world-juniors-2012-golf-tournament-sponsorship/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 07:16:09 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC Peripherals]]></category>
		<category><![CDATA[Bowline]]></category>
		<category><![CDATA[prizes]]></category>
		<category><![CDATA[sponsorship]]></category>

		<guid isPermaLink="false">http://www.bowline.co.za/gadgetblog/?p=409</guid>
		<description><![CDATA[Bowline recently participated in a sponsorship for prizes for the KeNako SA World Juniors 2012 Golf Tournament. Nadia Abrahamse of the KeNako Golf &#38; Sport Academy said: “It is so important to give them a “South African” keep sake and &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/04/02/bowline-kenako-sa-world-juniors-2012-golf-tournament-sponsorship/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Bowline recently participated in a sponsorship for prizes for the KeNako SA World Juniors 2012 Golf Tournament. Nadia Abrahamse of the KeNako Golf &amp; Sport Academy said:</p>
<p>“It is so important to give them a “South African” keep sake and especially for our International players. And your gifts were so ideal. It allowed them to write fun and personal messages to each other, paste memorabilia which in years to come will turn into good memories!”</p>
<p>Here are some pics of the participants:</p>
<p><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/Girls-at-KWJSA-1.jpg"><img class="alignleft size-medium wp-image-410" title="Girls at KWJSA 1" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/Girls-at-KWJSA-1-300x224.jpg" alt="KeNako Golf Tournament" width="300" height="224" /></a><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/Girls-as-KWJSA-2.jpg"><img class="alignright size-medium wp-image-411" title="Girls as KWJSA 2" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/04/Girls-as-KWJSA-2-300x224.jpg" alt="Golf Tournament Bowline" width="300" height="224" /></a></p>
]]></content:encoded>
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		<title>Xbox 360 Comcast, HBO and MLB.tv apps arrive today on consoles used more for video than games</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/03/30/xbox-360-comcast-hbo-and-mlb-tv-apps-arrive-today-on-consoles-used-more-for-video-than-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=xbox-360-comcast-hbo-and-mlb-tv-apps-arrive-today-on-consoles-used-more-for-video-than-games</link>
		<comments>http://www.bowline.co.za/gadgetblog/2012/03/30/xbox-360-comcast-hbo-and-mlb-tv-apps-arrive-today-on-consoles-used-more-for-video-than-games/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 07:22:02 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[xBox 360]]></category>

		<guid isPermaLink="false">http://www.bowline.co.za/gadgetblog/?p=406</guid>
		<description><![CDATA[Several high-profile HBO and MLB.tv apps will be available on xBox 360 Comcast consoles for video use. Here&#8217;s the full story: By Richard Lawler posted Mar 27th 2012 1:27AM Microsoft has confirmed via multiple mainstream media outlets that today is &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/03/30/xbox-360-comcast-hbo-and-mlb-tv-apps-arrive-today-on-consoles-used-more-for-video-than-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Several high-profile HBO and MLB.tv apps will be available on xBox 360 Comcast consoles for video use. Here&#8217;s the full story:</p>
<p style="text-align: justify;">By Richard Lawler posted Mar 27th 2012 1:27AM</p>
<p style="text-align: justify;"><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/03/xfinityondemandonxbox.jpg"><img class="alignleft size-medium wp-image-407" title="xfinityondemandonxbox" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/03/xfinityondemandonxbox-300x169.jpg" alt="xbox xfinity" width="300" height="169" /></a>Microsoft has confirmed via multiple mainstream media outlets that today is the day for several more high-profile video apps to appear on its Xbox 360, namely <a href="http://www.engadget.com/tag/xfinitytv">Comcast Xfinity TV</a>, <a href="http://www.engadget.com/tag/hbogo">HBO Go</a> and <a href="http://www.engadget.com/tag/mlb.tv">MLB.tv</a>. There&#8217;s not a lot of detail on the apps themselves, although the HBO Go and MLB.tv services are familiar due to their availability on other platforms, while <a href="http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/">we&#8217;ve already heard</a> the Xfinity TV app will mirror the experience and content already seen on the PC. All three naturally include significant Kinect integration, and bring the total number of video apps (already including recent additions like <a href="http://www.engadget.com/2011/12/13/youtube-verizon-fios-tv-and-more-video-services-roll-out-to-xbo/">Verizon FiOS and YouTube</a>) available to 36. Interestingly, another stat Microsoft is focusing on is that the time spent using its consoles to watch online video is now over half, outpacing the time users are spending playing its games for the first time. Head of marketing and strategy for Xbox Yusuf Mehdi is quoted by the <em>LA Times </em>as saying usage is up 30 percent from a year ago. We&#8217;re not sure if that just reflects gamers powering through to (and possibly being disappointed by) the ending of <em>Mass Effect 3</em>, but we&#8217;ll be keeping an eye on our <a href="http://www.engadget.com/2011/12/05/xbox-360-dashboard-update-fall-2011-review/">dashboards</a> for the new apps all the same.</p>
<p style="text-align: justify;">VIA <a href="http://www.engadget.com/2012/03/27/xbox-360-comcast-hbo-mlb-tv/">Engadget</a></p>
<p style="text-align: justify;">SOURCE <a href="http://www.variety.com/article/VR1118051934">Variety</a>, <a href="http://content.usatoday.com/communities/gamehunters/post/2012/03/microsoft-adds-hbo-mlb-comcast-to-xbox-live/">USA Today</a>, <a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/03/xbox-more-entertainment-gaming-hbo-go-comcast-xfinity-mlb.html">LA Times</a>, <a href="http://www.hollywoodreporter.com/news/xbox-live-hbo-go-xfinity-tv-mlb-tv-304304">The Hollywood Reporter</a></p>
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		<title>Sony PlayStation Vita charging accessories detailed in Japan</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/03/26/sony-playstation-vita-charging-accessories-detailed-in-japan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sony-playstation-vita-charging-accessories-detailed-in-japan</link>
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		<pubDate>Mon, 26 Mar 2012 07:48:51 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[accessories]]></category>
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		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[If you are one of the many new owners of the Sony PlayStation Vita, you may want to take a look at Sony&#8217;s Japanese release dates for two of the latest power accessories for the PS Vita that may prove &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/03/26/sony-playstation-vita-charging-accessories-detailed-in-japan/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/03/vita-power-accessories.jpg"><img class="alignleft size-full wp-image-402" title="vita-power-accessories" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/03/vita-power-accessories.jpg" alt="Playstation Vita Accessories" width="300" height="187" /></a>If you are one of the many new owners of the Sony PlayStation Vita, you may want to take a look at Sony&#8217;s Japanese release dates for two of the latest power accessories for the PS Vita that may prove useful to your new gaming device.</p>
<p style="text-align: justify;">By <a href="http://www.engadget.com/editor/sharif-sakr" rel="author">Sharif Sakr</a> <a href="http://www.engadget.com/editor/sharif-sakr/rss.xml"><img src="http://www.blogsmithmedia.com/www.engadget.com/media/writer_rss.gif" alt="" border="0" /></a> posted Feb 7th 2012 5:30AM</p>
<p style="text-align: justify;">Sony&#8217;s website now lists Japanese release dates and prices for two <a href="http://www.engadget.com/2011/12/21/playstation-vita-review-japanese-edition/">PS Vita </a>power accessories that you&#8217;re likely to need. The PCH-ZPC1 J portable charger is a 135g (4.8-ounce) unit that takes seven hours to charge to its full 5,000mAh capacity and is then good for around one and half charges of your console &#8212; we reckon that&#8217;d equate to over 12 hours of mixed-use sessions or at least seven hours of solid gaming. It&#8217;ll be out on April 5th for ¥4,500 ($60). Meanwhile, the PCH-ZCA1 J car charger will hit retailers a couple of weeks earlier on March 22nd priced at ¥1,500 ($20) &#8212; and there&#8217;s really not much more to say about it except that a dead Vita on a road trip would be both a travesty and an oxymoron. Oh, just in case it hasn&#8217;t already been etched into your memory, February 22nd is launch day in the US and Europe.</p>
<p style="text-align: justify;">VIA <a href="http://www.engadget.com/2012/02/07/sony-playstation-vita-charging-accessories-detailed-in-japan/">Engadget</a></p>
<p style="text-align: justify;">SOURCE <a>Sony (Japanese)</a></p>
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		<title>Music Unlimited app arrives on PlayStation Vita</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/03/12/music-unlimited-app-arrives-on-playstation-vita/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=music-unlimited-app-arrives-on-playstation-vita</link>
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		<pubDate>Mon, 12 Mar 2012 10:07:35 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
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		<guid isPermaLink="false">http://www.bowline.co.za/gadgetblog/?p=398</guid>
		<description><![CDATA[Just one more feature of the Playstation Vita is the new Music Unlimited app, which Engadget went into detail about below: By Mat Smith posted Mar 8th 2012 5:07PM Listening to music isn&#8217;t the best reason to take the plunge &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/03/12/music-unlimited-app-arrives-on-playstation-vita/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;">Just one more feature of the Playstation Vita is the new Music Unlimited app, which <a href="http://www.engadget.com/2012/03/08/music-unlimited-app-arrives-on-playstation-vita-android-version/">Engadget</a> went into detail about below:</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">By <a href="http://www.engadget.com/editor/mat-smith" rel="author">Mat Smith</a> <a href="http://www.engadget.com/editor/mat-smith/rss.xml"><img src="http://www.blogsmithmedia.com/www.engadget.com/media/writer_rss.gif" alt="" border="0" /></a> posted Mar 8th 2012 5:07PM</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;"><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/03/music-ps-vita.jpg"><img class="alignleft size-medium wp-image-399" title="music ps vita" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/03/music-ps-vita-300x256.jpg" alt="unlimited music" width="300" height="256" /></a></div>
<div style="text-align: justify;">
<p>Listening to music isn&#8217;t the best reason to take the plunge with the <a href="http://www.engadget.com/2012/02/13/playstation-vita-review/">PS Vita</a>. However, a new feature&#8217;s a new feature, and Sony&#8217;s very happy to tell you that its own subscription-based <a href="http://www.engadget.com/tag/music+unlimited">Music Unlimited</a> service has arrived on UK devices, courtesy of its own dedicated app. Now you&#8217;ve had your fill of the games, Twitter and Facebook apps, it <em>must</em> be time to integrate with Sony&#8217;s verticals and hand over more cash. The Android app has also been updated to include offline playback to songs added to your playlists &#8212; like another certain streaming music service. You can grab the latest version at the source below.</p>
<p><a href="http://www.pushsquare.com/news/2012/03/music_unlimited_launches_on_playstation_vita"><span style="text-decoration: underline;">Via</span> PushSquare</a>, <a href="http://blog.sonyentertainmentnetwork.com/2012/03/08/music-unlimited-android-app-gets-offline-playback/">Sony Entertainment Network</a></p>
<p><a href="https://twitter.com/#%21/PSAccess/status/177699187062870017"><span style="text-decoration: underline;">Source</span> PlayStation Access (Twitter)</a>, <a href="https://play.google.com/store/apps/details?id=com.sony.snei.mu.phone">Music Unlimited (Google Play)</a></p>
</div>
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		<title>Sony updates PS Vita sales: &#8216;over 1.2 million units worldwide&#8217;</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/03/06/sony-updates-ps-vita-sales-over-1-2-million-units-worldwide/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sony-updates-ps-vita-sales-over-1-2-million-units-worldwide</link>
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		<pubDate>Tue, 06 Mar 2012 10:36:21 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gadgets]]></category>
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		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[We got the latest sales figures in from Sony concerning the PS Vita and over 1.2 million units have been sold world wide since it&#8217;s launch. Engadget had the full story as well as the official press release which we&#8217;ve &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/03/06/sony-updates-ps-vita-sales-over-1-2-million-units-worldwide/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div>We got the latest sales figures in from Sony concerning the PS Vita and over 1.2 million units have been sold world wide since it&#8217;s launch. <a href="http://www.engadget.com/2012/02/28/sony-updates-ps-vita-sales-figures-over-1-2-million-units-worl/">Engadget</a> had the full story as well as the official press release which we&#8217;ve republished here below for you:</div>
<div></div>
<div>By <a href="http://www.engadget.com/editor/joe-pollicino" rel="author">Joe Pollicino</a> <a href="http://www.engadget.com/editor/joe-pollicino/rss.xml"><img src="http://www.blogsmithmedia.com/www.engadget.com/media/writer_rss.gif" alt="" border="0" /></a> posted Feb 28th 2012 7:31PM</div>
<div></div>
<div>As of recently, the <a href="http://www.engadget.com/2012/02/13/playstation-vita-review/">PS Vita</a> has become available in the locales of America, Europe and PAL territories, and now Sony&#8217;s updated sales figures are in. How does &#8220;over 1.2 million units worldwide&#8221; sound? Because that&#8217;s how many systems were purchased as of February 26th. If you&#8217;ll recall, just two days after its December 19th arrival in Japan, the Vita rushed out of the gate, with Sony citing <a href="http://www.engadget.com/2011/12/29/the-morning-after-playstation-vita-sales-go-cold-during-first-f/">321,000 units sold</a>. Sales quickly slowed, however, despite the system making its way across Asia, as that number only rose to <a href="http://www.engadget.com/2012/01/10/sony-racks-up-over-6-5-million-in-playstation-sales-over-holiday/">500,000</a> by the time CES hit in January. Considering that means an additional 700K+ units were moved in less than two months, it seems that Sony&#8217;s latest handheld isn&#8217;t doing too shabby. Furthermore, it looks like a healthy amount of early adopters stocked up on games, as Sony also noted that more than two million pieces of software have been sold (out of 25 currently available titles) via retail and the PlayStation Store &#8212; that said, there&#8217;s no telling how popular those slightly <a href="http://www.engadget.com/2012/02/01/shocker-ps-vita-downloads-cheaper-than-boxed-games/">cheaper digital editions</a> have proved. Hit up the press release after the break for all the details, courtesy of the House of <a href="http://www.engadget.com/tag/kevin+butler/"><span style="text-decoration: line-through;">Kevin Butler</span></a> Kaz Hirai.</div>
<h2></h2>
<h2><strong><span style="text-decoration: underline;">Press Release:</span></strong><span style="color: #ffffff;"><strong><span style="text-decoration: underline;"> PlayStation®Vita Sales Reach Over 1.2 Million Units Worldwide Boosted by Launch in North and Latin America, Europe and PAL Territorie</span>s</strong></span></h2>
<h2></h2>
<p>Rapid Sales Signify Strong Demand for the Ultimate Portable Entertainment System; Software Sales Maintain Brisk Pace and Surpass 2.0 Million Units at both Retail and Across PlayStation®Network</p>
<p>TOKYO, Feb. 28, 2012 /PRNewswire/ &#8212; Sony Computer Entertainment Inc, today announced that the sales of the PlayStation®Vita (PS Vita) portable entertainment system reached over 1.2 million units worldwide as of February 26, 2012. PS Vita experienced an initial burst of momentum when it launched on December 17, 2011 in Japan followed by Hong Kong, Taiwan and South Korea. Newly launched in North and Latin America, Europe and PAL territories as well as in Singapore on February 22, 2012, sales have exceeded expectations surpassing over 1.2 million units worldwide, firmly establishing PS Vita as the must-have portable entertainment device across the world. Software sales across the globe have surpassed 2.0 million units at both retail and on PlayStation®Network.</p>
<p>&#8220;PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn&#8217;t be more thrilled with the reaction we&#8217;re seeing from consumers and the pace at which PS Vita is selling,&#8221; said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. &#8220;The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context. To sustain momentum, we&#8217;re working closely with 3rd party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe.&#8221;</p>
<p>&#8220;The PS Vita is an impressive piece of hardware that brings gaming to a whole new level,&#8221; stated Bob Puzon, vice president of merchandising at GameStop. &#8220;Based on the opening weekend sales that we&#8217;ve seen at stores across North America, and our successful midnight launch events, consumers have clearly recognized this as well. We&#8217;re doing our best to keep units in stock to satisfy the strong demand.&#8221;</p>
<p>PS Vita introduces new ways to play, delivering deep and immersive gameplay experiences that have never been offered on any other handheld gaming device. Equipped with dual analog sticks, a vibrant 5-inch high definition OLED multi-touch screen, powerful quad core processor, six-axis motion sensing system, built in microphone, and front and rear cameras, PS Vita is the ultimate portable entertainment system. In addition to the ultimate portable gaming experience, by having both Wi-Fi and 3G network connectivity, together with various applications, PS Vita will enable infinite possibilities for users to &#8220;encounter,&#8221; &#8220;connect,&#8221; &#8220;discover,&#8221; &#8220;share&#8221; and &#8220;play&#8221; with friends wherever they are.</p>
<p>With more than 25 titles currently available in North and Latin America, Europe and the PAL territories and Japan* respectively including EA SPORTS FIFA Football, Ultimate Marvel vs Capcom®3 from Capcom, UNCHARTED™: Golden Abyss, WipEout® 2048 and Escape Plan from SCE Worldwide Studios, as well as over 70 titles in development, PS Vita is poised to drive continued momentum across the globe.</p>
<p>SCE will vigorously promote PS Vita as the next generation portable entertainment platform and work towards expanding the portable gaming market.</p>
<p>* Titles may differ by countries and regions.</p>
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		<title>Newly Launched PlayStation Vita Gets Twitter, Flickr and Netflix</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/02/29/newly-launched-playstation-vita-gets-twitter-flickr-and-netflix/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=newly-launched-playstation-vita-gets-twitter-flickr-and-netflix</link>
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		<pubDate>Wed, 29 Feb 2012 07:19:46 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Playstation]]></category>
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		<category><![CDATA[social media]]></category>
		<category><![CDATA[Twitter]]></category>

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		<description><![CDATA[With the launch of the Playstation Vita, and Bowline offering all the awesome accessories for the PS Vita, we decided to look at some of the other features included with the PS Vita. Mashable gives a pretty comprehensive rundown of &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/02/29/newly-launched-playstation-vita-gets-twitter-flickr-and-netflix/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>With the launch of the Playstation Vita, and Bowline offering all the awesome accessories for the PS Vita, we decided to look at some of the other features included with the PS Vita. <a href="http://mashable.com/2012/02/22/newly-launched-playstation-vita-gets-twitter-flickr-and-netflix-pics/#">Mashable</a> gives a pretty comprehensive rundown of all the extra social media features below:</p>
<p><time title="February 22, 2012 7:20 PM" datetime="Wed, 22 Feb 2012 19:20:48 -500" pubdate="">February 22, 2012</time> by <a title="Posts by Chelsea Stark" href="http://mashable.com/author/chelsea-stark/" rel="author">Chelsea Stark</a></p>
<p>If <a href="http://mashable.com/2012/02/21/vita-launch-titles/">15 games available at launch</a> for <a href="http://mashable.com/follow/topics/playstation-vita/">PlayStation Vita</a> wasn’t entertaining enough, early adopters of the game system are in for a treat. Free<a href="http://mashable.com/tag/twitter/"> Twitter</a>, <a href="http://mashable.com/follow/topics/flickr">Flickr </a>and <a href="http://mashable.com/follow/topics/netflix">Netflix</a> apps are now available for download at the PlayStation Store.</p>
<p>The influx of social media apps brings this portable gaming system into<a href="http://mashable.com/2012/01/10/tablets-laptops-study/"> tablet </a>territory. The 5-inch OLED screen really steals the show and apps are easy to access with the impressive touchscreen. Vita gamers will have to wait longer for Facebook or Foursquare apps to surface.</p>
<p>The Sony Twitter application is LiveTweet, built specifically for the Vita. It works as well as any other Twitter clients. Twitter streams run on the middle-right of the screen, with icons for mentions, lists and direct messages available next to it. The app also allows you to attach pictures taken from your Vita’s camera to your tweets.</p>
<p>The Netflix application looks very similar to other mobile incarnations. It allows you to browse movies and access your instant queue. Vita users can also fast-forward and rewind with the analog stick. Simply, pause with the X button. Note: The movies will look bright on the system’s OLED, but drain battery significantly.</p>
<p>Photography fans will be able to view Flickr pictures on a beautiful interface that allows you to view photos in full screen. The Vita’s huge screen makes photo viewing, commenting and tagging a breeze.</p>
<p>The applications are accessible in the PS Vita store, under the “Applications” header on the left menu. The Playstation Vita connects to the system’s app store over WiFi and 3G networks. The wifi-only model is $249.99 and the 3G/wifi-capable model is $299.99.</p>
<p>Tell us in the comments what you think of the social media apps on the PlayStation Vita mobile gaming system? Do these apps enhance your gaming gadget experience?</p>
<p>&nbsp;</p>
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		<title>dreamGear PS Vita accessories now available in SA!</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/02/20/dreamgear-ps-vita-accessories-now-available-in-sa/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dreamgear-ps-vita-accessories-now-available-in-sa</link>
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		<pubDate>Mon, 20 Feb 2012 10:15:08 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[dreamGear]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://www.bowline.co.za/gadgetblog/?p=385</guid>
		<description><![CDATA[We promised we had news about our new PS Vita range so here it is: Bowline is proud to announce that we have officially introduced dreamGear’s range of PS Vita accessories to the South African market. This includes products such &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/02/20/dreamgear-ps-vita-accessories-now-available-in-sa/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We promised we had news about our new PS Vita range so here it is: Bowline is proud to announce that we have officially introduced dreamGear’s range of PS Vita accessories to the South African market. This includes products such as the Comfort Grip, Carrying Case, Car Charger, Stylus &amp; Screen Protector Kit, as well as the Protect &amp; Store Bundle.</p>
<p>These are awesome products to firstly protect your PS Vita wherever you may be on the go as well as to make sure you always have power whether you are at home, in the car or travelling. dreamGear’s range of PS Vita accessories are elegant, sleek and sexy designs that offer the maximum protection for your PS Vita.</p>
<p>Don’t miss out on these amazing products! Contact Bowline for more information and pricing or join our Facebook page at <a href="http://www.facebook.com/BowlineSA">www.facebook.com/BowlineSA</a> if you want to know more. Check out the great pics of the accessories below.</p>
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		<title>Sony PlayStation Vita review (Japanese edition)</title>
		<link>http://www.bowline.co.za/gadgetblog/2012/02/06/sony-playstation-vita-review-japanese-edition/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sony-playstation-vita-review-japanese-edition</link>
		<comments>http://www.bowline.co.za/gadgetblog/2012/02/06/sony-playstation-vita-review-japanese-edition/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 07:39:56 +0000</pubDate>
		<dc:creator>Charlene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS Vita]]></category>

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		<description><![CDATA[We got this awesome review of the PlayStation Vita from Engadget and we will have some more exciting news concerning the PS Vita soon for you! By Mat Smith posted Dec 21st 2011 1:35PM It&#8217;s hard to believe that Sony&#8217;s &#8230; <a class="more-link" href="http://www.bowline.co.za/gadgetblog/2012/02/06/sony-playstation-vita-review-japanese-edition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;">We got this awesome review of the PlayStation Vita from <a href="http://www.engadget.com/2011/12/21/playstation-vita-review-japanese-edition/">Engadget</a> and we will have some more exciting news concerning the PS Vita soon for you!</div>
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<div style="text-align: justify;">By <a href="http://www.engadget.com/editor/mat-smith" rel="author">Mat Smith</a> <a href="http://www.engadget.com/editor/mat-smith/rss.xml"><img src="http://www.blogsmithmedia.com/www.engadget.com/media/writer_rss.gif" alt="" border="0" /></a> posted Dec 21st 2011 1:35PM</div>
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<div style="text-align: justify;"><a href="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/02/vitashotsfrontvitamat600.jpg"><img class="alignleft size-medium wp-image-382" title="vitashotsfrontvitamat600" src="http://www.bowline.co.za/gadgetblog/wp-content/uploads/2012/02/vitashotsfrontvitamat600-300x173.jpg" alt="PS Vita" width="300" height="173" /></a>It&#8217;s hard to believe that Sony&#8217;s venerable first portable has just reached its seventh birthday. The <a href="http://www.engadget.com/2004/12/20/sony-playstation-portable-psp-hands-on-review/">PSP</a> launched in 2004: a year when the Motorola RAZR V3 claimed top phone prizes and tablets were called tablet <em>PCs</em>. Since then, its closest <a href="http://www.engadget.com/tag/ds/">rival</a> has undergone several substantial transformations, but the PSP has remained largely untouched, aside from getting a little <a href="http://www.engadget.com/2008/10/20/psp-3000-unboxing-and-hands-on/">slimmer</a>. Sony&#8217;s hoping its new portable superstar is less evolutionary, more revolutionary. And it may have to be. Mobile gaming is snapping at its heels, with game developers continuing to <a href="http://www.engadget.com/2011/12/10/app-review-infinity-blade-2-ios/">boost</a> the scale and polish on smartphone offerings. Even Sony has been attempting to get in on the mobile action, with <a href="http://www.engadget.com/2011/03/28/sony-ericsson-xperia-play-review/">underwhelming</a> results so far.</p>
<p>So here&#8217;s the <a href="http://www.engadget.com/tag/PlaystationVita/">PlayStation Vita</a>, attempting to breath new life into the portable gaming market. There&#8217;s no 3D screen, it doesn&#8217;t do phone calls (although our test model is the 3G-connected variant) but there is, however, a load of power underneath that 5-inch OLED hood. It looks to be the answer to more &#8220;traditional&#8221; gamers&#8217; prayers, but there are plenty of questions we&#8217;ve been itching to answer. Is a portable gaming console still a <a href="http://www.engadget.com/2011/06/15/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industr/">valid gaming option</a>? How long will the battery last? What&#8217;s that rear touchscreen all about? Read on and see how Sony&#8217;s <a href="http://www.engadget.com/2011/01/27/the-sony-psp2/">next-generation portable</a> stacks up.</div>
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<div style="text-align: justify;">The Vita arrives in a piano black guise and that glossy finish is pretty hungry for your fingerprints. It&#8217;s likely to pick up more than its fair share with the double touchscreen setup found here. In our hands, the Vita feels pretty similar to the original launch PSP, although it&#8217;s impressively light for all the high-end internals. The 3G / WiFi model weights in at 279g (9.8 ounces), matching the first generation Sony handheld, although it remains heavier than the 3000 series, which scraped underneath 190g (6.7 ounces). The 3DS is also slightly lighter, although due to its clam-shell composition, it&#8217;s a little thicker when in transit. Your eyes will be immediately drawn to the broad 5-inch OLED capacitive touchscreen. The apparently Samsung-manufactured screen makes the most of its 960 x 544 resolution and the OLED technology makes for superb viewing angles, although we&#8217;d have appreciated a bit more brightness here for outdoor play. Videos downloaded from the PlayStation Store are optimized for the Vita&#8217;s not-so common resolution and are sharp and vivid. Games also sparkle, with an occasional frame-rate wobble that we&#8217;re (optimistically) hoping disappears when developers get to grips with the new hardware.</div>
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<div style="text-align: justify;">The touchscreen is paired with another narrower patterned touch panel across the back. We, however, didn&#8217;t just come here for touchscreen gaming &#8212; let&#8217;s take a look at the controls. You&#8217;ll find them evenly distributed on either side of the screen. On the left side you&#8217;ll find a d-pad slightly smaller than the one found on both its predecessor and the DualShock controller. Underneath it resides the primary analog stick, which is suitably &#8216;sticky &#8216;enough for play, although it seems to give a little easier than the sticks on the PSP and the PS3 controller.</div>
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<div style="text-align: justify;">Finally, a PlayStation button anchors you to the UI&#8217;s home screen whenever it&#8217;s pressed. Press it in tandem with the start button and you can take a screen grab in both the UI and (some) games. Like the PlayStation button, both the start and select buttons lie flush with the screen, this time joining Sony&#8217;s trademark button medley and the (increasingly necessary) second analog stick on the right side. The pair of shoulder buttons round out the controls and, like we mentioned in our first hands-on, seem a tad livelier than those found on the PSP. Sound like enough control options? Well, don&#8217;t forget that there&#8217;s also the same Sixaxis motion controls found in the PS3 controllers.</div>
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<div style="text-align: justify;">Touring the rest of the hardware, there are two slots along the top edge of the Vita, both protected with silvery plastic covers. While the Vita-labeled cover on the left takes the new proprietary game cards, the one on the right has been revealed as the anonymous-sounding &#8220;accessory port.&#8221; [<em>Thanks, Rodney</em>]</p>
<p>Next to the covers, you&#8217;ll find a design nod to the <a href="http://www.engadget.com/2009/09/28/psp-go-review/">PSP Go</a>, with some reassuringly sturdy volume controls and the power button. Standby mode is a brief button press away, while you&#8217;ll need to depress for three seconds for a full shutdown.</div>
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<div style="text-align: justify;">A cover on the left edge accepts the SIM card for 3G connectivity, with Sony&#8217;s new game memory storage slot located at the base.The proprietary connection for power is also here and around the back, the aforementioned capacitive touchpad is flanked by two grip pads to rest the device comfortably in your hands. They&#8217;ll also raise the Vita slightly off the surface, sidestepping the chances of scuffing the symbol patterned touchpad. The placement here seems better located for petite hands, as we found our fingers typically placed themselves closer to the center. A metallic plastic strip that runs around the circumference of the device extends into two strap loops at the bottom of each corner.</p>
<p>Inside, it&#8217;s <a href="http://www.engadget.com/2011/12/01/asus-eee-pad-transformer-prime-review/">another</a> quad-core beast, an ARM Cortex A9 with an additional SGX54MP4+ GPU AND 512MB of memory and an additional 128MBs of VRAM. When it comes to raw specs, it simply dwarfs the PSP. In fact, it also has double the RAM of the PS3, although that guy strikes back with more dedicated VRAM (256MB versus 128MB for the Vita). Unfortunately, while we expected the built-in apps to jump into action this generally wasn&#8217;t the case &#8212; the browser, in particular, puts on an especially poor performance. Games, which are understandably quite complex, often take their time to load up, but when they do, they offer us a very visible jump on the scale and detail of what we&#8217;ve come to expect from portable gaming. Sound quality is also suitably crisp, with rich noises projecting out from the two stereo speakers.</p>
<h3>Charging and battery life</h3>
<p>If the Vita had us worried about anything, it was <a href="http://www.engadget.com/2011/09/16/sony-playstation-vita-battery-life-as-little-as-three-hours-on/">reports</a> of a lightweight battery. Three hours? That&#8217;s on par with the 3DS, which didn&#8217;t earn any points in the power department either. Like the PSP Go, there&#8217;s no removable battery, so how does it cope? Were we going to be forever tethered to the AC socket? We tried several different run-down tests the get to the bottom of this. On an all-out gaming test, it looks like the rumors were right &#8211; you&#8217;re looking at around three hours of playtime. It took us around an hour and a half to recharge from zero to full, during continued use. That aside, you&#8217;ll be wanting to take some sort of power cable with you. USB recharging is possible, but boy,<em> </em>it&#8217;s slow.</p>
<p>In more casual use, with a smattering of half-hour gaming sessions, some <a href="http://www.engadget.com/2011/10/21/ps-vitas-built-in-twitter-app-shown-off-in-hong-kong-we-go-han/">Twitter</a>, video and music, this stretched out to around five hours, but it&#8217;s very much dependent on use. <em>Near</em>, the Vita&#8217;s location-based social network seems to assist in bringing the battery to an early demise. We were unable to get the DoCoMo-connected Japanese variant to connect with our own SIM cards, but we&#8217;d imagine 3G use would be even more taxing on the battery. It&#8217;s hard not to take issue with the Vita&#8217;s longevity, or lack of. Would it have been too hard for Sony to bulk up the proportions of its latest handheld to offer us a more substantial battery life? It&#8217;s not going win any prizes for being the thinnest slice of gadget we&#8217;ve seen this year &#8212; to handle it properly, we&#8217;re pretty glad there&#8217;s some depth to the Vita. A blocky battery extension is promised to arrive in Spring next year, but hopefully Sony &#8212; or some prescient third-party manufacturers &#8212; won&#8217;t take long to offer up a more subtle battery-extending peripheral, but this is something the electronics giant could have seen coming much earlier. Also, we wonder how a life-extending batter grip might piggyback on this handheld without blocking its rear touchpad.</p>
<h3>Camera and multimedia</h3>
<p>The primary rear-facing camera has several different functions here. There are augmented reality gaming features incoming, but as a classic camera, results leave a lot to be desired. Topping out at 640 x 480 stills, like the 3DS, stills are often pretty noisy and low on detail. There&#8217;s some auto-focus functionality, but don&#8217;t expect the results to be of a respectable standard.</p>
<p>While both the front and rear-facing cameras appear able to stream video, there&#8217;s no recording functionality here. It&#8217;s a shame not to see camera specifications on par with today&#8217;s smartphones, given the premium price Sony&#8217;s commanding for its latest portable. It&#8217;s certainly got the tiny camera sensor <a href="http://www.engadget.com/2011/11/06/sony-ericsson-xperia-arc-s-review/">chops</a> to have provided something far more pervasive to this portable console.</p>
<h3>Software</h3>
<p>The Vita&#8217;s UI is smooth and ran mostly untroubled by our multitasking. If you&#8217;ve dealt with any smartphones in the last few years, you&#8217;ll know exactly how to feel your way around the device. Even if you haven&#8217;t, navigation remains very intuitive. As we touched on during our UI <a href="http://www.engadget.com/2011/12/13/playstation-vita-plays-it-smart-with-phone-like-ui-we-go-hands/">run-through</a>, we&#8217;re able to flick through running programs with a horizontal swipe. Closing unwanted apps involves a diagonal motion and a cool page-flipping animation, which lifts it away. The gentle inoffensive backing music and general bubbly design reminds us of the UI found on Nintendo&#8217;s recent hardware. It&#8217;s hard to complain when it&#8217;s this gentle, although some more customization on wallpapers and that muzak would have been nice .</p>
<p>The apparently resource-heavy web browser is locked-down during gameplay, although you&#8217;ll be able to hop to music, your friends list and Twitter &#8212; presumably to rave about your new favorite console. The browser itself, well&#8230; it works. Despite the touchscreen interface, rendering is slow and we suffered plenty of tiling. You&#8217;ll find it takes an age for pages to load, even on a WiFi connection, and scrolling through a page seems to discard the previous parts of the page you&#8217;ve already seen. The capacitive screen makes this games console a triumph for typing in web addresses and tweeting, however. There are suggested words and even a customizable dictionary all built-in &#8212; we&#8217;d love to see some version of Gmail on this 5-inch screen.</p>
<p>Other apps are relatively short on supply &#8212; there&#8217;s a Twitter client available in the PlayStation Store, and some lightweight Facebook functionality within the PlayStation network. Will third-party devs be willing to port their wares to the Vita, and jump through the PlayStation Store hoops? We guess that&#8217;ll depend on sales, but for the moment, the app cupboard remains pretty bare. Connectivity with both the PlayStation 3 and PC is (at the moment) the only way to drag content off and onto the PS Vita, and no, there&#8217;s no native Mac support here. It&#8217;s worth mentioning that a lack of built-in storage means your media content will have bunk up with any game saves you&#8217;ve got on that proprietary Vita memory card. We also hope that the expanded controls (second analog sticks are a necessity for a lot of Sony&#8217;s back-catalog) will improve the availability of future PS3 titles that can be remotely played. At the moment, remote play remains an extra option for streaming media from your more capacious &#8220;main&#8221; console.</p>
<h3>Games</h3>
<p>We&#8217;ll leave the full critiques to our colleagues battling through them over at <em>Joystiq</em> , but here&#8217;s our brief impressions on a selection of the first draft of games you&#8217;ll hopefully be enjoying when the Vita arrives over here in 2012.</p>
<ul>
<li><em><strong></strong></em>Likely to be the flagship title, if only because it showcases both the gameplay possibilities and graphical scale of the PS Vita. The Sixaxis sensors, both touchscreens and all the physical inputs are integrated into the first half-hour of play. Hopefully this is just the tip of the iceberg.</li>
</ul>
<ul>
<li><em><strong></strong></em>The 2D fighter arrives with the same bombastic presentation of the series. The tinier d-pad requires a little more concentration for the moves, although thankfully there&#8217;s a simple control option for the less dexterous</li>
</ul>
<ul>
<li><em><strong></strong></em>The Vita manages a decent draw distance and number of characters on-screen. If you&#8217;ve played one Dynasty Warriors, you should know what to expect. The extra coating of graphical sauce doesn&#8217;t go amiss.</li>
</ul>
<ul>
<li><em><strong></strong></em>The ball-rolling space opera demands the dual-analog sticks. Play is smooth and well, with this soundtrack &#8212; it&#8217;s just awesome.</li>
</ul>
<ul>
<li><em><strong></strong></em>This built-in bundle includes some lightweight &#8220;games&#8221;, although they&#8217;re not comparable to the likes of Face Raiders and those game cards built into the 3DS. There&#8217;s a picture-sliding puzzle, a sound-echoing app and (our favorite) a mode where you try to find faces in things. We don&#8217;t completely get it either. To be honest, we were hoping that <a href="http://www.engadget.com/2011/09/15/playstation-vitas-slick-augmented-reality-demoed-in-reality-fig/"><em>Reality Fighters </em></a>would arrive <em>gratis</em> on the handheld. In fact, it isn&#8217;t yet on-sale in the PlayStation store.</li>
</ul>
<h3>Pricing</h3>
<p>So how much is the future of portable gaming going to set you back? Well, it&#8217;s not for the fainthearted and will depend on whether you&#8217;re looking for some cellular connectivity thrown into the mix. US buyers can net an early first edition 3G-capable Vita, like our review model, plus a case, a 4GB <a href="http://www.engadget.com/2011/10/26/sony-limits-ps-vita-game-save-options-memory-card-definitely-no/">memory card</a> and a copy of <em>Little Deviants</em> for $350, while Canadian buyers will be able to buy the WiFi-only version for $299.</p>
<p>Ours is the Japanese 3G model, which is priced at 30,000 Yen ($385). Meanwhile, its closest gaming rival, the 3DS, is now available new at around $165, following its price drop from a headier $250. That difference in raw power will be pretty visible on your bank balance. Regrettably, there&#8217;s also <a href="http://www.engadget.com/2011/12/16/sony-backtracks-again-multiple-accounts-not-supported-on-ps-v/">no support</a> for multiple PSN accounts on a single Vita.</p>
<h3>Wrap-up</h3>
<p>The Vita is a beast. The first-string gaming selection really gives us a scale of portable gaming not seen before, while the ability to dip in and out remains effortless. For extended play, the OLED screen is sharp and comfortable on the eyes, although we worry how long it&#8217;ll last unblemished in the rough-and-tumble of everyday use. The controls, too, soon felt familiar to these gaming paws. The additional analog stick now makes the device a close substitute for the PS3&#8242;s DualShock. With the upgraded screen resolution, Remote Play is also stepped up &#8212; for the games it does work with.</p>
<p>It&#8217;s the extra flourishes like the pattern touchpanel on the back and software transitions that make this yet another stylish slab of hardware from Sony. However, there&#8217;s something here that needs some attention &#8212; we need longer battery life. Like we said in our <a href="http://www.engadget.com/2011/03/21/nintendo-3ds-review/">3DS review</a>, it&#8217;s a high price for a handheld device that lasts through just three hours of playtime &#8212; a battery performance that&#8217;s enough to make even the <a href="http://www.engadget.com/2011/03/18/htc-thunderbolt-review/">Thunderbolt</a> smirk. We&#8217;d be willing to add some more bulk to the device&#8217;s svelte frame for the privilege. Likewise, the games also attract a similar premium as Sony attempts to make two new proprietary <a href="http://www.engadget.com/2011/06/14/sony-playstation-vitas-removable-memory-looks-like-an-sd-card/">media cards</a> a success.</p>
<p>The cost will put it at odds with the new casual gamer ethos that&#8217;s continuing to dominate the likes of Android and iOS. However, there&#8217;s still nothing on these nascent gaming platforms that can stand up to the sheer scale of <em>Uncharted</em>. Until that happens with a $5 price tag, there certainly remains a space for this kind of premium gaming. Can you resist until Sony does the inevitable and brings out a thinner, less power hungry model? While we&#8217;re not sure how many new fans the Vita&#8217;s going to attract (and yes, that battery life will surely be a deal-breaker for many), the sheer spectacle of some of these launch games may have us hooked again on portable gaming. For the gaming faithful, we&#8217;ve found your first gadget buy of 2012.</p>
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